![]() ![]() Some works were included in more than one category and ended up in the top 5 in more than one.Just a few notes about the selection process: Special congratulations to Jörg Grubmüller who made it into the top 5 of THREE different categories, an amazing achievement.Įveryone who made it to the top 5 will receive a ‘Best of Blender Artists 2022’ badge in their account (soon, I spent most of my day working on this ranking and it’s time for other things now first Huge congratulations to everyone who ended up in the top 5 of their category. i tested it with your file and works well.IT’S DONE! You have decided on the Best of Blender Artists 2022 and it is now my honor to present you the ‘winners’ of this year. it has ply reader built in and it accepts only binary encoded ply files, so if you can save them as binary or in meshlab load your ascii ply, save as ply again, this time with binary encoding checked and you are good to go. the ply you linked is ascii ply file and only binary ply files works in my addon. the second link is addon itself.īut seems like you sorted it out and successfully installed addon, now the ply files. The first link is my repo of all addons, it can’t be installed as a whole. ply thru MeshLab and exporting it as Collada, but Blender still didn’t bring in the vert colors. I very much look forward to be able to use this add-on. ply files are over 150 megs, and I’m sure I could easily go bigger. ![]() Here is one of my point clouds I’m attempting to import. zip from the first GitHub link, but Blender wouldn’t accept that for an install. So I’ve installed this … I think … All I need is the second link you listed, yes? I tried downloading the. “Faking” that sort of thing just isn’t really possible. Mandelbulb 3D bases the vert colors on the fractally calculated colors, which is important. I’m using Mandelbulb 3D to generate point clouds of 3D fractals to import into Blender for volumetric rendering in cycles and renderman. So I’m very excited about this add-on, as I NEED vert colors from point clouds for what I’m trying to do. ![]() Octree, Level of Detail, Camera Frustum, Threading, PLY, LAS/LAZ and E57, all of it is there… More info here in documentation: Load and display very large datasets that does not fit into gpu memory. Automatically restore and draw points from datablock at blend file load, save points to datablock on blend file save. Store loaded points as hidden mesh datablock with attributes in blend file.
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